Yahoo pioneered the online commercial directory concept when it first launched the service in 1994 but did not pay much attention to search services during its initial days, preferring to source it from other parties like Open Text, Alta Vista, Inktomi and eventually, Google. Yahoo realized the importance of search engines in the late 90s when they
gained prominence and started affecting e-commerce to a level that almost a third of online ad revenues were generated through them.
Yahoo started focusing on search engine business starting October 2002, by outsourcing the service to Google. The purchase of Inktomi for $235 million in late 2002 and subsequently Overture in October 2003 (for $ 1.6 billion) made Yahoo the owner of two of the largest and the oldest of the commercial paid search services. This also gave Yahoo 100 billion new users and the capability to promote its own internal search engine through innovative advertising solutions that competed with Google’s AdWords and AdSense programs.
In February 2004, Yahoo scrapped its relations with Google and began using its own search engine instead. The Cable News Network (CNN), the leading media giant, replaced Google for Yahoo in May 2004 to provide algorithmic and paid results to its users.
Sunday, August 3, 2008
Google – search engine
Google was the largest and the most versatile search engine on the Internet. The search engine had a robust workload and query-processing abilities. Realizing the importance of a fast, scalable search engine, Google employed linked PCs to quickly find the results of a query. This resulted in faster response times, greater scalability and lower costs. Google used PageRank10 and Hypertext-Matching Analysis11 technologies to provide fast and accurate results. Besides, it employed special software robots called Spiders that built a list of important key words found in the millions of websites on the Internet. This process of automated listing was called web crawling.
About 95% of Google’s revenue came from advertisements, primarily through its two popular offerings, AdWord and AdSense.
About 95% of Google’s revenue came from advertisements, primarily through its two popular offerings, AdWord and AdSense.
Friday, August 1, 2008
Consumer Generated Media
Consumer Generated Media describes a variety of new and emerging sources of online information that are created, initiated, circulated and used by consumers intent on educating each other on products, services, brands, personalities and issues.
-- Neilson Buzz matrices.
Pete Blackshaw, CMO for Nielsen Buzzmetrics, coined the term "consumer generated media" (CGM) to describe the evolving consumer-created space on the internet. CGM refers to posts made by consumers within online venues such as internet forums, blogs, wikis, and discussion lists, on products that they have purchased, questions they have or problems they are trying to solve. CGM is constantly evolving in terms of form and content. A few prominent websites used for CGM include: Brickfish, Dailymotion, Digg, eBay, Facebook, Flickr, MySpace, Picasa, Revver, Second Life, TripAdvisor, TypePad, Wikipedia, WordPress, YouTube, bigadda
The most common consumer hangouts in the CGM spaces are: Discussion boards, Blogs, Wikis, Social networking sites, News Sites, Trip planners, Mobile Photos sharing sites, Videos sharing sites, Customer review sites, Experience or photo sharing sites. The CGM supporting sites can be divided into five different categories for better understanding. They are,
Blogs: A Blog is the collection of web log where publisher shares his stories, fantasies or experiences. The wordpress, blogger, bigadda are the famus platforms which offer blogging experience.
Message Boards or Discussion Forums: Interest-focused message forums and discussion boards like citehr, are the most prominent content sharing tool. This concept was evolved from the Tech World where techies discuss their problems and experts offer advice to the fellow techies. Now this concept has become common across verticals.
Review Sites: This is a popular place where an excited customer spread positive word and an irate customer vents his frustration. Mouthshut is one of the famous review site.
Groups: These are highly focused and specialized groups or communities where the members exchange ideas in the virtual world. These clubs are an offshoot of the Mail groups where one can connect with their friends through group mails like Yahoo, Google offers platform to create groups.
Communities: Communities like Orkut, facebook, you tube, Flicker, linkedin offer networking and socializing opportunities to the Internet savvy individuals. Started as a socializing tool, these communities grew as an influential media for marketers.
The idea of CGM has evolved from its early roots of consumer feedback via online letters and email to encompass new media such as video, pictures and social networking sites. The phenomenon, CGM is a nightmare as well as an opportunity for marketers. It is a nightmare since the marketer has no control over the media or the message, an opportunity because if used wisely, it can turn out to be a new medium and an invaluable source of customer information.
-- Neilson Buzz matrices.
Pete Blackshaw, CMO for Nielsen Buzzmetrics, coined the term "consumer generated media" (CGM) to describe the evolving consumer-created space on the internet. CGM refers to posts made by consumers within online venues such as internet forums, blogs, wikis, and discussion lists, on products that they have purchased, questions they have or problems they are trying to solve. CGM is constantly evolving in terms of form and content. A few prominent websites used for CGM include: Brickfish, Dailymotion, Digg, eBay, Facebook, Flickr, MySpace, Picasa, Revver, Second Life, TripAdvisor, TypePad, Wikipedia, WordPress, YouTube, bigadda
The most common consumer hangouts in the CGM spaces are: Discussion boards, Blogs, Wikis, Social networking sites, News Sites, Trip planners, Mobile Photos sharing sites, Videos sharing sites, Customer review sites, Experience or photo sharing sites. The CGM supporting sites can be divided into five different categories for better understanding. They are,
Blogs: A Blog is the collection of web log where publisher shares his stories, fantasies or experiences. The wordpress, blogger, bigadda are the famus platforms which offer blogging experience.
Message Boards or Discussion Forums: Interest-focused message forums and discussion boards like citehr, are the most prominent content sharing tool. This concept was evolved from the Tech World where techies discuss their problems and experts offer advice to the fellow techies. Now this concept has become common across verticals.
Review Sites: This is a popular place where an excited customer spread positive word and an irate customer vents his frustration. Mouthshut is one of the famous review site.
Groups: These are highly focused and specialized groups or communities where the members exchange ideas in the virtual world. These clubs are an offshoot of the Mail groups where one can connect with their friends through group mails like Yahoo, Google offers platform to create groups.
Communities: Communities like Orkut, facebook, you tube, Flicker, linkedin offer networking and socializing opportunities to the Internet savvy individuals. Started as a socializing tool, these communities grew as an influential media for marketers.
The idea of CGM has evolved from its early roots of consumer feedback via online letters and email to encompass new media such as video, pictures and social networking sites. The phenomenon, CGM is a nightmare as well as an opportunity for marketers. It is a nightmare since the marketer has no control over the media or the message, an opportunity because if used wisely, it can turn out to be a new medium and an invaluable source of customer information.
Mobile Advertising – Fair & Lovely
Reliance Communications mobile ad campaign - Fair & Lovely Scholarship programme 2007 has been adjudged winner by the Mobile Marketing Association (MMA) Annual Global Awards jury at a glittering ceremony held in Los Angeles in November 2007.
Fair & Lovely is a leading and one of the best-selling skin care brands of Hindustan Unilever Limited, had launched an ad campaign of ‘Fair and Lovely scholarships for women,’ using short code (51234) and instant voice from mid-August to mid- September, 2007. Reliance Communication executed a pan-India ad campaign on Reliance mobile phone network. Fair & Lovely Scholarship programme 2007 mobile advertisement was powered by clickable banner ads in various languages. These banners were linked to a micro-site where interested candidates were asked to provide their choice of course, annual family income, etc.
Reliance Communication also created a special Fair & Lovely Scholarship Zone on ‘R World’ to promote the campaign and generated around 50,000 leads in which 60% came from tier II and III cities and 40% from urban cities. The Fair & Lovely Scholarship programme 2007 campaign got great response from the semi urban and rural India, which also break the myth that the mobile advertising can only be targeted to the urbane India.
The innovative mobile ad campaign has been voted as the Best Use of Mobile Marketing in the Direct Response Category of the awards. This is also the first time in the world that a scholarship programme has been advertised on a mobile platform. The other nominations were, Affle Limited & Aviva (India) Pvt. Ltd. for Aviva - Cost of Postponement; MindShare Interaction India for Mobile Test Saves Time and Lives in India; Mobile Dreams Factory for Renault Twingo; SendMe Inc., MobiTV, Fathom Online for Discovery Channel Discovery Channel's Shark Week and Vibes Media for Dumped were nominated for the
Fair & Lovely is a leading and one of the best-selling skin care brands of Hindustan Unilever Limited, had launched an ad campaign of ‘Fair and Lovely scholarships for women,’ using short code (51234) and instant voice from mid-August to mid- September, 2007. Reliance Communication executed a pan-India ad campaign on Reliance mobile phone network. Fair & Lovely Scholarship programme 2007 mobile advertisement was powered by clickable banner ads in various languages. These banners were linked to a micro-site where interested candidates were asked to provide their choice of course, annual family income, etc.
Reliance Communication also created a special Fair & Lovely Scholarship Zone on ‘R World’ to promote the campaign and generated around 50,000 leads in which 60% came from tier II and III cities and 40% from urban cities. The Fair & Lovely Scholarship programme 2007 campaign got great response from the semi urban and rural India, which also break the myth that the mobile advertising can only be targeted to the urbane India.
The innovative mobile ad campaign has been voted as the Best Use of Mobile Marketing in the Direct Response Category of the awards. This is also the first time in the world that a scholarship programme has been advertised on a mobile platform. The other nominations were, Affle Limited & Aviva (India) Pvt. Ltd. for Aviva - Cost of Postponement; MindShare Interaction India for Mobile Test Saves Time and Lives in India; Mobile Dreams Factory for Renault Twingo; SendMe Inc., MobiTV, Fathom Online for Discovery Channel Discovery Channel's Shark Week and Vibes Media for Dumped were nominated for the
Mobile Advertising Case - Indian Association for Promotion of Adoption and Child Welfare
Indian Association for Promotion of Adoption and Child Welfare (IAPA)
Successful messaging doesn’t always need a big media budget. What it really needs is a media channel that compliments a powerful creative idea. Indian Association for Promotion of Adoption and Child Welfare to launch a campaign on child adoption used a MMS campaign. The campaign uses the viral nature of MMS (video message on mobile) to spread awareness about abandoned infants who need a caring home.
The Indian Association of Adoption and Child Welfare campaign was titled “The hottest MMS ever – If you don’t like it, pass it on.”
In the 25-second video Indian Association of Adoption and Child Welfare tried to create awareness about abandoned infants and convince people for their adoption. This campaign was a huge success. The promoters were reconnected in three days from all parts of the nation with the same message. The discussion forums also generated a very good response. In fact, the first week witnessed all of 1,210 downloads and clips were traced to eight other servers.
Successful messaging doesn’t always need a big media budget. What it really needs is a media channel that compliments a powerful creative idea. Indian Association for Promotion of Adoption and Child Welfare to launch a campaign on child adoption used a MMS campaign. The campaign uses the viral nature of MMS (video message on mobile) to spread awareness about abandoned infants who need a caring home.
The Indian Association of Adoption and Child Welfare campaign was titled “The hottest MMS ever – If you don’t like it, pass it on.”
In the 25-second video Indian Association of Adoption and Child Welfare tried to create awareness about abandoned infants and convince people for their adoption. This campaign was a huge success. The promoters were reconnected in three days from all parts of the nation with the same message. The discussion forums also generated a very good response. In fact, the first week witnessed all of 1,210 downloads and clips were traced to eight other servers.
Thursday, July 31, 2008
Mobile Advertisement to touch INR 500 crore in 5 years
Reliance Communications, is pioneer of mobile advertising in the country, has effectively offered mobile advertising solutions for more than 20 clients over the past four years. In my understanding, the mobile advertising, started with LG during World Cup Cricket in 2003. Reliance Communications has also handled Cadbury’s, Coke, Maruti, Hyundai, ICICI, Kotak and HDFC. The mobile advertising in India is at nascent stage it is roughly INR 40 crore industry but advertisers in India are looking to cash in on the mobile advertising as potential tool of advertising. Experts predicts that advertising spend on this medium is expected to jump more than ten to twelve-folds to touch a size of INR 500 crore in next five years.
Mobile advertising can attract advertising spends from integration with below-the-line budgets, retail budgets and the digital budget. The bottleneck, however, is the unreasonable cost of Internet on mobile and also disproportionate sharing of revenue between telecom service providers and advertisers. The mobile advertising is demanding even playing field from internet and mobile providers. The operators, at present, are acting as a gatekeeper and commands control over the revenue distribution. Currently mobile advertising revenue is split at 70:30 ratio between operators and the companies, which gives very little scope for the growth of the mobile advertisers. Moreover, the operators have to stop acting as gatekeepers to the Internet and allow consumers to access content and services on the Internet easily and cheaply, using their mobile devices.
The mobile advertising market which is currently valued at INR 40 crore can grow more than nearly twelve times provided the telecom companies offer open Internet access at low rates along with standardization of regulations.
Reference: http://www.business-standard.com, Mobile ads to touch Rs 500 cr in 5 yrs: Experts, June 22, 2008.
Mobile advertising can attract advertising spends from integration with below-the-line budgets, retail budgets and the digital budget. The bottleneck, however, is the unreasonable cost of Internet on mobile and also disproportionate sharing of revenue between telecom service providers and advertisers. The mobile advertising is demanding even playing field from internet and mobile providers. The operators, at present, are acting as a gatekeeper and commands control over the revenue distribution. Currently mobile advertising revenue is split at 70:30 ratio between operators and the companies, which gives very little scope for the growth of the mobile advertisers. Moreover, the operators have to stop acting as gatekeepers to the Internet and allow consumers to access content and services on the Internet easily and cheaply, using their mobile devices.
The mobile advertising market which is currently valued at INR 40 crore can grow more than nearly twelve times provided the telecom companies offer open Internet access at low rates along with standardization of regulations.
Reference: http://www.business-standard.com, Mobile ads to touch Rs 500 cr in 5 yrs: Experts, June 22, 2008.
Mobile Advertising
The business of encouraging people to buy products and services using the mobile channel as the medium to deliver the advertisement message
--- Internet Message Access Protocol
Mobile advertising is an innovative and a customer-centric approach to reach promising customers. It includes advertising in the form of Short Message Service (SMS), mobile alerts, Multimedia Messaging Service (MMS), mobile games and videos. Mobile advertising can be divided into two main categories: Mobile Push Advertising and Mobile Pull Advertising. Mobile Push Advertising, can be in form of solicited or unsolicited advertising News alerts, job alerts and cricket score alerts are a few examples in this category. Mobile Pull Advertising, on the other hand, is defined as advertising when users request for the services from the service-provider for instance daily horoscope.
Mobile advertising is the latest buzz in the field of advertising, since it is a cost-effective way to promote and inform the target customers. With the advent of new media, mobile advertising has become one of the most demanding and integral part of marketing mix.
Benefits of Mobile Advertising
Mobile advertising is cost-effective and offers flexibility to inform target group as and when required. In the case of mobile advertising the advertising message can be personalized with respect to Target Audience. The mobile advertising is interactive in nature and advertiser gets feedback immediately. Though mobile advertising offers flexibility to contact target group as and when required. It also gives option of permission-based advertising, which is also governed by telecom rules and regulations. The mobile advertising is still not brand creator but it is more helpful in brand recall and brand interactivity. The benefits of mobile advertising include: flexibility of content, speed of reach.
Limitations of Mobile Advertising
Mobile advertising has limited message content. It is mostly driven by key words and target audiences in most of the cases take mobile advertisements casually. Moreover it still has very limited reach as compared to other conventional tools of advertising. The visual display is not as impressive as TV advertising. Though the advertiser has more control on the mobile advertising but still cant calculate ROI of advertising more accurately. Most importantly, mobile advertising is often criticized for intrusion of target audience privacy.
Guidelines for Mobile Advertising
The Mobile Marketing Association (MMA) has published guidelines for mobile advertising. These guidelines are designed specifically for the Asia-Pacific region to encourage the use of mobiles for advertising-related purposes as well as its acceptance by marketers and consumers.
As of now it is not in practice. There are companies, and advertisers violating the defined guidelines but we are moving in the direction where the advertising world will take it seriously.
Conclusion
Mobile Advertising is at infant stage of the life cycle. The share of advertising spend on mobile advertising is minimal but when advertising spend is seen from the lenses of life cycle it is a good start.
--- Internet Message Access Protocol
Mobile advertising is an innovative and a customer-centric approach to reach promising customers. It includes advertising in the form of Short Message Service (SMS), mobile alerts, Multimedia Messaging Service (MMS), mobile games and videos. Mobile advertising can be divided into two main categories: Mobile Push Advertising and Mobile Pull Advertising. Mobile Push Advertising, can be in form of solicited or unsolicited advertising News alerts, job alerts and cricket score alerts are a few examples in this category. Mobile Pull Advertising, on the other hand, is defined as advertising when users request for the services from the service-provider for instance daily horoscope.
Mobile advertising is the latest buzz in the field of advertising, since it is a cost-effective way to promote and inform the target customers. With the advent of new media, mobile advertising has become one of the most demanding and integral part of marketing mix.
Benefits of Mobile Advertising
Mobile advertising is cost-effective and offers flexibility to inform target group as and when required. In the case of mobile advertising the advertising message can be personalized with respect to Target Audience. The mobile advertising is interactive in nature and advertiser gets feedback immediately. Though mobile advertising offers flexibility to contact target group as and when required. It also gives option of permission-based advertising, which is also governed by telecom rules and regulations. The mobile advertising is still not brand creator but it is more helpful in brand recall and brand interactivity. The benefits of mobile advertising include: flexibility of content, speed of reach.
Limitations of Mobile Advertising
Mobile advertising has limited message content. It is mostly driven by key words and target audiences in most of the cases take mobile advertisements casually. Moreover it still has very limited reach as compared to other conventional tools of advertising. The visual display is not as impressive as TV advertising. Though the advertiser has more control on the mobile advertising but still cant calculate ROI of advertising more accurately. Most importantly, mobile advertising is often criticized for intrusion of target audience privacy.
Guidelines for Mobile Advertising
The Mobile Marketing Association (MMA) has published guidelines for mobile advertising. These guidelines are designed specifically for the Asia-Pacific region to encourage the use of mobiles for advertising-related purposes as well as its acceptance by marketers and consumers.
As of now it is not in practice. There are companies, and advertisers violating the defined guidelines but we are moving in the direction where the advertising world will take it seriously.
Conclusion
Mobile Advertising is at infant stage of the life cycle. The share of advertising spend on mobile advertising is minimal but when advertising spend is seen from the lenses of life cycle it is a good start.
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